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Spelunky 2 ghost
Spelunky 2 ghost





spelunky 2 ghost

The presence of two or four smaller ghosts may also allow for different ghosting strategies, particularly with the Happy Ghost or the smaller Surprised Ghost, whose AI of circling the player may result in easier production of diamonds. The key to ghosting is proper planning the player should make sure of always having a way out from the Ghost and anticipating and taking advantage of when she splits into two and four ghosts. Unearthing jewels and leading the Ghost over them deliberately is a strategy known as ghosting, and can result in astronomically high scores if done properly.

spelunky 2 ghost

Gems still embedded in rock or in Chests will not be affected. If the Ghost passes through large rubies, sapphires or emeralds lying on the ground, they will be transmuted into Diamonds worth several times the value of the ordinary jewels. The happy ghost while the ghost is split into four, likely out in the distance. The surprised ghost, attempting to circle the player. The small, but angry ghost, slowly pursuing the player. The sad ghost, while the ghost is split into two. The smaller sad ghost (from while the ghost is split into 4) also makes this noise, albeit quieter and at a higher pitch. The happy ghost, from the ghost is split into two.

spelunky 2 ghost

It is not possible to die to her while she is targeting another ghost, allowing the player to phase past her unharmed in certain situations. The happy ghost becomes increasingly opaque with the closer she is to her target.As the sad ghost attempts to mirror the angry ghost when the Ghost is split into four, it is possible to kill it by herding the angry ghost near the top of the level then quickly descending to the bottom of the level, causing the Sad Ghost to fly far below the level and die.It may sometimes chase after the player or follow one of her fellow ghosts around.

spelunky 2 ghost

  • The happy ghost will typically be away from the rest of the ghosts, flying in small circles.
  • The surprised ghost attempts to circle counter-clockwise around the player instead of attacking them.
  • She attempts to mirror the movements of the angry ghost in relation to the player, moving in wild directions and high speeds.
  • The sad ghost is the fastest of the ghosts.
  • The angry ghost acts identically to the original ghost.
  • Note that with the original two ghosts, the sad ghost will split into the angry and sad ghosts, and the happy ghost will split into the happy and surprised ghosts. Each ghost also has their own AI patterns. Instead, it tries to circles around them counter-clockwise with the intention of jeopardizing any plans of escape from other threats.Īfter 30 seconds, the ghosts will split into four small-sized ghosts that resemble Ghists.
  • The happy ghost moves faster than the sad ghost, but does not directly try to kill the player.
  • The sad ghost acts identically to the original ghost.
  • These smaller ghosts have different AI patterns. The Ghost does not appear in the Cosmic Ocean, as instead a second Celestial Jelly will spawn once the player's time on a level is up.Īfter 60 seconds, The Ghost will split into two medium-sized ghosts. If playing multiplayer, dead players can blow the Ghost away to momentarily delay it. The Ghost targets Hired Hands and the Eggplant Child as if they were players, spawning by them if they are closer to the edge of the screen than the player is. The Ghost can be temporarily stunned by attacking it with a Camera, causing it to change appearance and freeze in place for a short period. The Ghost immediately spawns if the level's Curse Pot is destroyed, or if the player still has the Punish Ball given from destroying the third Kali Altar in a run chained to their leg. It spawns 30 seconds earlier if a player is Cursed, and another 30 seconds earlier for each dead player in multiplayer. The Ghost's timer can be extended to 5 minutes if a Four-Leaf Clover is picked up. The Ghost is approximately twice as fast as her original counterpart in Spelunky HD. It is impossible to damage, and players die instantly from touching it. The Ghost passes through all tiles and entities with impunity and in and out of backlayers to chase the nearest player. Its arrival is marked by the text "A terrible chill runs up your spine!" followed by a thick grey fog and the level's music lowering pitch and slowing down. After 3 minutes have passed in a level, the Ghost will spawn in from the side of the level closest to a player.







    Spelunky 2 ghost